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Ram Rush

A two-player real-time tabletop game where you play as two rams trying to headbutt each other off a mountain. Your ram honour is on the line. Add chips to the battle lane until one of you falls to your doom. Ready, set, GO-AT!
Year2022
RoleCo-Game Designer
Studiowith Tori, Beau, Rook
StackTabletop · Illustrator
PlatformTabletop · 2 players
Ram Rush key art, two rams butting heads
i.

The brief

Ram Rush is a two-player real-time tabletop game built for spectacle. You play one of two rams butting heads on a mountain ledge, adding chips to the battle lane in real time until one of you tumbles off the side. There are no turns. Both players move at once. It’s noisy and fast and meant to be watched as much as played.

It was built in Eric Zimmerman’s Game Design 2 class at NYU with Tori Smith, Beau McGhee, and Rook Liu.

ii.

The approach

We wanted to make a real time game with no turns. The thing that kept being interesting was watching two players panic in real time. So we shifted the design toward spectacle: short rounds, no turns, a stack of chips per player, and a single shared battle lane where everything was happening at once.

From there the design walked into punishments. Every chip you played did something to your opponent or to the lane. The punishments were what gave the game its character. They’re mostly a quick activity the opponent needs to perform.

Planning notes, one
Planning notes, two
Paper prototype
iii.

The work

One · Setup & Icons
The whole game on paper

The chips were the whole game on paper. Each chip was one colour and one effect, easy to read at a glance, easy to slap down without thinking. We iterated on the icon set across multiple playtests until each chip’s intent was obvious from across the table. You lose when your main ram token is pushed off the board.

Chip icon set
Setup, mountain + lane
Rules sheet
Two · Playtest at NYU Showcase
A small party in two minutes

At the events where Ram Rush has been showcased it’s always been a hit, usually a large group of friends would arrive and elect two of their friends to play, the game working with an audience worked in our favor. We played it at Willoughby Walks later in the year and again at Wonderville’s Saturday Tabletop Series.

Playtest at the Spring Showcase
Players and spectators
Playtest, mid-round
Playtest, at the table

Credits

Team

Tori Smith
Beau McGhee
Rook Liu

Built in Game Design 2 with Eric Zimmerman.

Tools

Illustrator
Photoshop
Card stock & tabletop prototyping

Recognition

NYU Spring Showcase · 2022
NYU Parkade @ Willoughby Walks · 2022
Wonderville Saturday Tabletop Series

Next project
Veil